Updated entity interaction and game state
Significant changes include: - Disabled input pickability for DeathBox in Dog entity - Simplified mouse click detection logic in Snail script - Removed unnecessary conditions and actions from snail eating state - Adjusted cursor hotspot position for hand cursor in Cursor Manager - Reset flower nectar level upon game reset
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6 changed files with 15 additions and 34 deletions
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@ -118,3 +118,4 @@ func reset() -> void:
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drones_used = 0
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dead_bees = 0
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spawn_snails = false
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flower_nectar_level = max_flower_nectar_level
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