Update flower entity to spawn snails based on game state.
- Added Snail entity with states for eating and sleeping. - Modified Flowers script to handle snail spawning logic.
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8 changed files with 143 additions and 2 deletions
18
entities/snail/states/snail_eating.gd
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18
entities/snail/states/snail_eating.gd
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extends State
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class_name SnailEating
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@onready var snail = get_parent().get_parent() as Snail # I think this is bad but I dont care it works
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func enter(_msg := {}):
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Log.pr("I am a snail...")
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snail.eating = true
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func exit():
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snail.eating = false
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func update(_delta : float):
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pass
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func physics_update(_delta : float) -> void:
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pass
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