Bee flying animation, dancing drone
This commit is contained in:
parent
7c3bca07f9
commit
bce75a9a97
13 changed files with 154 additions and 21 deletions
17
entities/bee/states/bee_sleeping.gd
Normal file
17
entities/bee/states/bee_sleeping.gd
Normal file
|
|
@ -0,0 +1,17 @@
|
|||
extends State
|
||||
class_name BeeSleeping
|
||||
|
||||
@onready var bee = get_parent().get_parent() as Bee # I think this is bad but I dont care it works
|
||||
|
||||
var time_at_patch : float = 0.0
|
||||
|
||||
func enter(_msg := {}):
|
||||
Log.pr("BuzzzZZZzzzZZZZzzz (Sleeping)!")
|
||||
#animator.play("Idle")
|
||||
|
||||
func update(_delta : float):
|
||||
|
||||
# If there is a dancing bee in range of the hive then
|
||||
# we have a chance to wake up the bee...
|
||||
|
||||
pass
|
||||
Loading…
Add table
Add a link
Reference in a new issue