Adding more drone types
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parent
0716fd62e8
commit
cfe0fb2e5a
12 changed files with 107 additions and 12 deletions
11
entities/CollectorDrone.tscn
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11
entities/CollectorDrone.tscn
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[gd_scene load_steps=2 format=3 uid="uid://dqdi1tpoid80c"]
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[ext_resource type="Script" path="res://entities/scripts/collector_drone.gd" id="1_ws83e"]
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[node name="CollectorDrone" type="Node2D"]
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script = ExtResource("1_ws83e")
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[node name="Polygon2D" type="Polygon2D" parent="."]
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position = Vector2(1, -1)
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color = Color(0.620241, 0.619217, 0.900702, 1)
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polygon = PackedVector2Array(-28, -25, 25, -28, 26, 33, -32, 19)
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11
entities/DancerDrone.tscn
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entities/DancerDrone.tscn
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[gd_scene load_steps=2 format=3 uid="uid://cx7cunaspu08a"]
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[ext_resource type="Script" path="res://entities/scripts/dancer_drone.gd" id="1_44a5b"]
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[node name="DancerDrone" type="Node2D"]
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script = ExtResource("1_44a5b")
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[node name="Polygon2D" type="Polygon2D" parent="."]
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position = Vector2(1, -1)
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color = Color(0.354435, 0.719091, 0.745333, 1)
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polygon = PackedVector2Array(-28, -25, 25, -28, 26, 33, -32, 19)
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@ -1,3 +1,8 @@
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[gd_scene format=3 uid="uid://c44o1ygkb5861"]
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[gd_scene format=3 uid="uid://nxq2fd04ehcu"]
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[node name="DirectorDrone" type="Node2D"]
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[node name="Polygon2D" type="Polygon2D" parent="."]
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position = Vector2(1, -1)
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color = Color(0.703926, 0.656042, 0.441124, 1)
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polygon = PackedVector2Array(-28, -25, 25, -28, 26, 33, -32, 19)
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11
entities/DistractorDrone.tscn
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11
entities/DistractorDrone.tscn
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[gd_scene load_steps=2 format=3 uid="uid://ss2dg1i7j4ck"]
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[ext_resource type="Script" path="res://entities/scripts/distractor_drone.gd" id="1_vnjar"]
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[node name="DistractorDrone" type="Node2D"]
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script = ExtResource("1_vnjar")
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[node name="Polygon2D" type="Polygon2D" parent="."]
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position = Vector2(1, -1)
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color = Color(0.926224, 0.528901, 0.424107, 1)
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polygon = PackedVector2Array(-28, -25, 25, -28, 26, 33, -32, 19)
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11
entities/scripts/collector_drone.gd
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11
entities/scripts/collector_drone.gd
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class_name CollectorDrone extends Drone
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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11
entities/scripts/dancer_drone.gd
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11
entities/scripts/dancer_drone.gd
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class_name DancerDrone extends Drone
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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11
entities/scripts/director_drone.gd
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11
entities/scripts/director_drone.gd
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class_name DirectorDrone extends Drone
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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11
entities/scripts/distractor_drone.gd
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11
entities/scripts/distractor_drone.gd
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class_name DistractorDrone extends Drone
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# Called when the node enters the scene tree for the first time.
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func _ready():
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pass # Replace with function body.
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(_delta):
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pass
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1
entities/scripts/drone.gd
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1
entities/scripts/drone.gd
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@ -0,0 +1 @@
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class_name Drone extends Node2D
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