Adding more drone types

This commit is contained in:
Dan Baker 2024-05-02 19:22:34 +01:00
parent 0716fd62e8
commit cfe0fb2e5a
12 changed files with 107 additions and 12 deletions

View file

@ -6,7 +6,13 @@ var spawning_type : String = ""
@onready var drone_controls = %DroneControls
@onready var spawned_drones_container = get_node("SpawnedDrones")
@onready var cursor = preload("res://resources/cursors/launch_drone.png")
# Drones!
@onready var test_drone = preload("res://entities/TestDrone.tscn")
@onready var director_drone = preload("res://entities/DirectorDrone.tscn")
@onready var dancer_drone = preload("res://entities/DancerDrone.tscn")
@onready var distractor_drone = preload("res://entities/DistractorDrone.tscn")
@onready var collector_drone = preload("res://entities/CollectorDrone.tscn")
func _ready() -> void:
Log.pr("Drone Manager Ready...")
@ -23,7 +29,20 @@ func _input(event) -> void:
func spawn_drone(drone_type : String) -> void:
Log.pr("This function will put a " + drone_type + " drone in the world")
var new_drone = test_drone.instantiate()
var new_drone = null
# Create a new instance of the drone
if drone_type == "director":
new_drone = director_drone.instantiate()
elif drone_type == "dancer":
new_drone = dancer_drone.instantiate()
elif drone_type == "distractor":
new_drone = distractor_drone.instantiate()
elif drone_type == "collector":
new_drone = collector_drone.instantiate()
else:
new_drone = test_drone.instantiate()
spawned_drones_container.add_child(new_drone)
new_drone.position = get_viewport().get_mouse_position()