Dan Baker
a62cd6018e
Updated bee nectar gathering and game levels
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The bee's nectar gathering now depends on the current flower nectar level. The return, deposit_nectar, die, and other functions have been updated to return void. Nectar requirements for each game level have been increased tenfold. A new variable 'flower_nectar_level' has been added to manage the amount of nectar in flowers. Also, several functions in GameStateManager were updated to include specific input parameters or return void.
2024-05-14 19:05:47 +01:00
Dan
1492f0152f
Update game levels with hidden Game Over components and new entities like Beehive, Dog, and Vegetable Patch. Adjust properties like visibility, position, rotation, scale for better gameplay experience. Add Level 6 with unique elements and rules.
2024-05-12 14:30:48 +01:00
Dan
c991cbba5d
Add new resources and animations for DistractorDrone, update drone script. Include level 5 scene with rules and components.
2024-05-12 10:42:00 +01:00
Dan
6e6a231300
Update Dog entity with new animations, textures, and highlight feature. Adjust Flower rotation. Decrease level 4 par time. Add outline functionality to Drone Manager for Dog entity highlighting.
2024-05-12 09:16:58 +01:00
Dan
11f8c1d815
Update Dog entity with new textures and animations. Add Level 4 scene with game elements and UI components.
2024-05-11 17:32:57 +01:00
Dan
f4e2169009
Update bee animations, game over component UI, and game state handling. Set up game over conditions based on the number of dead bees.
2024-05-11 16:09:57 +01:00
Dan
115b4b0a69
Add high scores level with specific settings, new resources for images and textures, update project configuration to include HighScoreMgr, and define style boxes for game theme.
2024-05-11 13:53:04 +01:00
Dan
3eaa959910
Update export path and level load steps, remove audio resources from levels, adjust main menu load steps and audio resources.
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- Updated export path to "build/web/index.html"
- Adjusted level load steps for levels 1, 2, and 3
- Removed audio resources from levels
- Modified main menu load steps and removed audio resources
2024-05-11 08:54:54 +01:00
Dan
f9865cf1fa
Update drone placement logic, level loading functionality, and UI behavior. Set visibility of labels, manage mouse cursor changes, and handle game state for placing drones.
2024-05-10 18:49:51 +01:00
Dan
b6cdb68b4e
Add build directory to .gitignore, create export presets for Web and Windows Desktop, adjust z-index and mouse filter in level_1.tscn, add update_game_state function in level.gd, change main_scene path in project.godot, set rendering method to "gl_compatibility", add LevelSelect and related nodes in main_menu.tscn, create scene_manager.tscn with MainMenu node, implement functionality for menu button selection in main_menu.gd.
2024-05-10 14:39:24 +01:00
Dan
ca4788ce6f
Add main menu level, scene, and resources. Update main scene to main menu. Add logo image with import settings. Include elements in the main menu scene like bushes, trees, mushrooms, flowers, beehive, drones. Set up UI components and background music for the main menu.
2024-05-10 10:44:28 +01:00
Dan
7009695327
Update drone and level scenes with new shapes, connections, and scripts. Add mouse interaction events for director drone. Include new level 2 & 3 scenes with various elements and components.
2024-05-09 18:43:38 +01:00
Dan
d879ca30bd
Add RulesComponent, GameRulesResource, and BeeDeath state. Update Bee entity with death animation. Include new textures for particles. Add Highlight animation to Beehive.
2024-05-09 15:08:57 +01:00