- Introduced explicit typing to variables and functions across multiple scripts for better code clarity. - Specified 'void' as the return type for functions that do not return a value. - Removed redundant code in some scripts.
17 lines
788 B
GDScript
17 lines
788 B
GDScript
class_name Level extends Node
|
|
|
|
@onready var rules : RulesComponent = get_node("RulesComponent") as RulesComponent
|
|
@onready var bee_spawner : BeeSpawner = get_node("BeeSpawner") as BeeSpawner
|
|
@onready var ui_controls : UIComponent = get_node("UiComponent") as UIComponent
|
|
|
|
func _ready() -> void:
|
|
update_game_state()
|
|
|
|
func update_game_state() -> void:
|
|
GameState.required_nectar = rules.game_rules.nectar_required
|
|
GameState.level_par = rules.game_rules.level_par
|
|
GameState.level_number = rules.game_rules.level_number
|
|
GameState.bees_available = rules.game_rules.bees_available
|
|
ui_controls.update_level_text("Level : " + str(rules.game_rules.level_number))
|
|
ui_controls.update_par_text("Par : " + str(rules.game_rules.level_par))
|
|
bee_spawner.max_bees = rules.game_rules.bees_available
|