pollen-not-included/project.godot
Dan 2a9e78b52e Refactor: Added explicit typing and void return types
- Introduced explicit typing to variables and functions across multiple scripts for better code clarity.
- Specified 'void' as the return type for functions that do not return a value.
- Removed redundant code in some scripts.
2024-05-15 10:42:16 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="Pollen Not Included"
run/main_scene="res://scenes/scene_manager.tscn"
config/features=PackedStringArray("4.2", "Forward Plus")
boot_splash/show_image=false
config/icon="res://resources/icons/gameicon.png"
config/windows_native_icon="res://resources/icons/icon.ico"
[autoload]
GameState="*res://utility/game_state.gd"
Str="*res://utility/utility_strings.gd"
SceneMgr="*res://utility/global_scene_manager.gd"
HighScoreMgr="*res://utility/high_scores.gd"
[debug]
gdscript/warnings/untyped_declaration=1
gdscript/warnings/inferred_declaration=1
[display]
window/size/viewport_width=1280
window/size/viewport_height=720
window/stretch/mode="viewport"
window/vsync/vsync_mode=0
mouse_cursor/custom_image="res://resources/cursors/pointer_a.png"
mouse_cursor/custom_image_hotspot=Vector2(8, 8)
[editor_plugins]
enabled=PackedStringArray("res://addons/log/plugin.cfg")
[gui]
theme/custom="res://resources/theme/game_theme.tres"
[layer_names]
2d_physics/layer_1="bees"
2d_physics/layer_2="hazards"
2d_physics/layer_3="flowers"
[physics]
2d/run_on_separate_thread=true
[rendering]
renderer/rendering_method="gl_compatibility"