pollen-not-included/utility/game_state.gd
Dan Baker 513b0c92a7 Refactor bee gather state and update game state
Removed unused code in the bee gathering function, enhancing readability. Also added a new boolean variable 'spawn_snails' in the game state reset function to control snail spawning.
2024-05-14 18:47:28 +01:00

96 lines
2.2 KiB
GDScript

class_name GameStateManager extends Node
## THIS SHOULD NOT EXIST HERE BUT I AM NOT GOING TO MAKE A NEW CLASS FOR IT RIGHT NOW
@onready var default_cursor = preload("res://resources/cursors/pointer_a.png")
var placing_drone : bool = false
var level_timer : float = 0.0
var level_number : int = 0
var level_started : bool = false
var level_complete : bool = false
var game_over : bool = false
## Game Rules
var spawn_snails : bool = false
var gathered_nectar : int = 0 :
get:
return gathered_nectar
set(value):
gathered_nectar = value
if gathered_nectar > required_nectar and !level_complete:
game_win()
var required_nectar : int = 100
var level_par : int = 2
var drones_used : int = 0
var bees_available : int = 0
var dead_bees : int = 0 :
get:
return dead_bees
set(value):
dead_bees = value
if dead_bees >= bees_available and !game_over:
game_lose()
var level_points : int = 0 :
get:
return required_nectar * 100 - round(level_timer) * 10 - drones_used * 100
var judge_level_par : int = 0 :
get:
## Return an amount of points based on the difference between the number of drones_used and the level_par
## Using more drones than the par is bad and should result in less points
var diff = drones_used - level_par
if diff > 0:
return -diff * 100
else:
return 0
func _process(delta):
if level_started and !level_complete and !game_over:
level_timer += delta
func bee_died():
dead_bees += 1
func add_nectar():
gathered_nectar += 1
func add_drone():
drones_used += 1
func remove_drone():
drones_used -= 1
func game_start():
level_started = true
func game_win():
Log.pr("Game win")
level_complete = true
HighScoreMgr.add_honey(gathered_nectar)
HighScoreMgr.update_highscore(level_number, level_points)
HighScoreMgr.add_dead_bees(dead_bees)
HighScoreMgr.save()
func game_lose():
Log.pr("Game lose")
game_over = true
HighScoreMgr.add_dead_bees(dead_bees)
HighScoreMgr.save()
func reset():
level_timer = 0.0
level_started = false
level_complete = false
gathered_nectar = 0
drones_used = 0
dead_bees = 0
spawn_snails = false
func reset_cursor():
Input.set_custom_mouse_cursor(default_cursor, Input.CURSOR_ARROW, Vector2(8, 8))