Added a sprite to the Snail class and implemented animations for the snail's movements. The snail now has a body and shell texture, along with an eating shadow. Also, added logic to flip the sprite based on movement direction in the 'snail_eating' state. Furthermore, made CollisionShape2D invisible for better aesthetics.
130 lines
4.2 KiB
Text
130 lines
4.2 KiB
Text
[gd_scene load_steps=11 format=3 uid="uid://bnwvtlsvxjmel"]
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[ext_resource type="Script" path="res://entities/scripts/snail.gd" id="1_lkvd1"]
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[ext_resource type="Script" path="res://entities/scripts/finite_state_machine.gd" id="1_tejvt"]
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[ext_resource type="Texture2D" uid="uid://dh8fo7865wgs" path="res://resources/textures/snail.png" id="2_yor00"]
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[ext_resource type="Script" path="res://entities/snail/states/snail_sleeping.gd" id="3_wnrnl"]
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[ext_resource type="Script" path="res://entities/snail/states/snail_eating.gd" id="4_1abwi"]
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[ext_resource type="Texture2D" uid="uid://d30yqtob6phcj" path="res://resources/textures/snail_body.png" id="7_8spp3"]
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[ext_resource type="Texture2D" uid="uid://5vt8eaihmut3" path="res://resources/textures/snail_shell.png" id="8_0v3d4"]
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[sub_resource type="Animation" id="Animation_kpiuy"]
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resource_name = "GoingToSleep"
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length = 1.5
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loop_mode = 1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("Sprite/SnailBody:scale")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0, 0.3, 1.5),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector2(1, 1), Vector2(0, 0), Vector2(0, 0)]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("Sprite/SnailShell:rotation")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0.1, 1, 1.1, 1.2, 1.3, 1.4, 1.5),
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"transitions": PackedFloat32Array(1, -2, 1, 1, 1, 1, 1),
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"update": 0,
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"values": [0.0, -6.28319, -6.10865, -6.28319, -6.10865, -6.28319, -6.28319]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("Sprite/SnailShell:position")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0.1, 0.6, 1, 1.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(0, 0), Vector2(0, -300), Vector2(0, 0), Vector2(0, 0)]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("Sprite/SnailBody:position")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0, 0.4, 0.6, 1.5),
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"transitions": PackedFloat32Array(1, 1, 1, 1),
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"update": 0,
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"values": [Vector2(60, 30), Vector2(60, -300), Vector2(60, 30), Vector2(60, 30)]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("Sprite/ShadowEating:scale")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.3, 1.5),
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"transitions": PackedFloat32Array(1, 1, 1),
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"update": 0,
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"values": [Vector2(1.09451, 0.620219), Vector2(0, 0), Vector2(0, 0)]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_6ntaf"]
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_data = {
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"GoingToSleep": SubResource("Animation_kpiuy")
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}
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[sub_resource type="CircleShape2D" id="CircleShape2D_2whjo"]
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radius = 42.0476
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[node name="Snail" type="CharacterBody2D"]
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collision_layer = 8
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collision_mask = 8
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input_pickable = true
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script = ExtResource("1_lkvd1")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_6ntaf")
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}
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autoplay = "GoingToSleep"
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[node name="Sprite" type="Sprite2D" parent="."]
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position = Vector2(-6, 0)
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scale = Vector2(0.1, 0.1)
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[node name="SnailBody" type="Sprite2D" parent="Sprite"]
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position = Vector2(60, 30)
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scale = Vector2(1e-05, 1e-05)
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texture = ExtResource("7_8spp3")
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[node name="SnailShell" type="Sprite2D" parent="Sprite"]
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position = Vector2(0, -168.582)
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rotation = -4.71395
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scale = Vector2(1, 1)
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texture = ExtResource("8_0v3d4")
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[node name="ShadowEating" type="Sprite2D" parent="Sprite"]
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self_modulate = Color(0, 0, 0, 0.0784314)
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show_behind_parent = true
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position = Vector2(121, 68.925)
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scale = Vector2(1e-05, 1e-05)
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texture = ExtResource("2_yor00")
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[node name="StateMachine" type="Node" parent="." node_paths=PackedStringArray("initial_state")]
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script = ExtResource("1_tejvt")
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initial_state = NodePath("Eating")
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[node name="Sleeping" type="Node" parent="StateMachine"]
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script = ExtResource("3_wnrnl")
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[node name="Eating" type="Node" parent="StateMachine"]
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script = ExtResource("4_1abwi")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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visible = false
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shape = SubResource("CircleShape2D_2whjo")
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