Added a sprite to the Snail class and implemented animations for the snail's movements. The snail now has a body and shell texture, along with an eating shadow. Also, added logic to flip the sprite based on movement direction in the 'snail_eating' state. Furthermore, made CollisionShape2D invisible for better aesthetics. |
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|---|---|---|
| .. | ||
| bee.gd | ||
| bee_hit_box.gd | ||
| beehive.gd | ||
| collector_drone.gd | ||
| dancer_drone.gd | ||
| director_drone.gd | ||
| distractor_drone.gd | ||
| drone.gd | ||
| finite_state_machine.gd | ||
| flowers.gd | ||
| snail.gd | ||
| state.gd | ||
| vegetable_patch.gd | ||