Added a sprite to the Snail class and implemented animations for the snail's movements. The snail now has a body and shell texture, along with an eating shadow. Also, added logic to flip the sprite based on movement direction in the 'snail_eating' state. Furthermore, made CollisionShape2D invisible for better aesthetics. |
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| .. | ||
| snail_eating.gd | ||
| snail_sleeping.gd | ||