pollen-not-included/entities/snail/states/snail_sleeping.gd
Dan 908f834181 Update flower entity to spawn snails based on game state.
- Added Snail entity with states for eating and sleeping.
- Modified Flowers script to handle snail spawning logic.
2024-05-14 14:51:01 +01:00

17 lines
313 B
GDScript

extends State
class_name SnailSleeping
@onready var snail = get_parent().get_parent() as Snail # I think this is bad but I dont care it works
func enter(_msg := {}):
Log.pr("I am a snail asleep...")
func exit():
pass
func update(_delta : float):
pass
func physics_update(_delta : float) -> void:
pass