pollen-not-included/ui/scripts/game_over_component.gd

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336 B
GDScript

extends Control
@onready var main_menu_button = get_node("%MainMenu")
func _ready():
visible = false
main_menu_button.connect("pressed", Callable(self, "on_main_menu_pressed"))
func _process(_delta):
if GameState.game_over == true:
visible = true
func on_main_menu_pressed():
GameState.reset()
SceneMgr.load_scene("MAINMENU")