The bee's nectar gathering now depends on the current flower nectar level. The return, deposit_nectar, die, and other functions have been updated to return void. Nectar requirements for each game level have been increased tenfold. A new variable 'flower_nectar_level' has been added to manage the amount of nectar in flowers. Also, several functions in GameStateManager were updated to include specific input parameters or return void. |
||
|---|---|---|
| .. | ||
| bee.gd | ||
| bee_hit_box.gd | ||
| beehive.gd | ||
| collector_drone.gd | ||
| dancer_drone.gd | ||
| director_drone.gd | ||
| distractor_drone.gd | ||
| drone.gd | ||
| finite_state_machine.gd | ||
| flowers.gd | ||
| snail.gd | ||
| state.gd | ||
| vegetable_patch.gd | ||