- Added Snail entity with states for eating and sleeping. - Modified Flowers script to handle snail spawning logic.
17 lines
313 B
GDScript
17 lines
313 B
GDScript
extends State
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class_name SnailSleeping
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@onready var snail = get_parent().get_parent() as Snail # I think this is bad but I dont care it works
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func enter(_msg := {}):
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Log.pr("I am a snail asleep...")
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func exit():
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pass
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func update(_delta : float):
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pass
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func physics_update(_delta : float) -> void:
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pass
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