Many changes
Handle it
This commit is contained in:
parent
bf09402bc5
commit
214e0aa5e0
366 changed files with 24353 additions and 2096 deletions
23
player/abilities/ice_field.gd
Normal file
23
player/abilities/ice_field.gd
Normal file
|
|
@ -0,0 +1,23 @@
|
|||
class_name IceFieldAbility extends Ability
|
||||
|
||||
@export var field_radius: float = 150.0
|
||||
@export var damage_per_second: float = 5.0
|
||||
@export var slow_amount: float = 0.5
|
||||
|
||||
var field_instance: Node2D
|
||||
|
||||
func _init():
|
||||
cooldown = 10.0
|
||||
effect_duration = 6.0
|
||||
|
||||
func _start_ability():
|
||||
field_instance = preload("scenes/ice_field.tscn").instantiate()
|
||||
field_instance.global_position = global_position
|
||||
field_instance.radius = field_radius
|
||||
field_instance.damage = damage_per_second
|
||||
field_instance.slow = slow_amount
|
||||
get_tree().root.add_child(field_instance)
|
||||
|
||||
func _end_ability():
|
||||
if is_instance_valid(field_instance):
|
||||
field_instance.queue_free()
|
||||
Loading…
Add table
Add a link
Reference in a new issue