Adding loads of icons and starting refactor of weapons and mods
This commit is contained in:
parent
1a959fbc0c
commit
f97521decc
4411 changed files with 74792 additions and 42 deletions
25
combat/weapons/_scripts/ranged_weapon_component.gd
Normal file
25
combat/weapons/_scripts/ranged_weapon_component.gd
Normal file
|
|
@ -0,0 +1,25 @@
|
|||
@icon("res://assets/editor/64x64/fc1515.png")
|
||||
extends WeaponComponent
|
||||
class_name RangedWeaponComponent
|
||||
|
||||
var stats = {
|
||||
"projectile_speed": 500.0,
|
||||
"projectile_size": 1.0,
|
||||
"projectile_lifetime": 1.0,
|
||||
"projectile_quantity": 1,
|
||||
"projectile_spread": 33,
|
||||
"max_pierce": 0
|
||||
}
|
||||
var combined_stats = {}
|
||||
|
||||
func _init() -> void:
|
||||
Log.pr("RangedWeaponComponent initialized")
|
||||
super._init()
|
||||
|
||||
# Combine the base stats with the stats from the parent class
|
||||
combined_stats = base_stats.duplicate()
|
||||
combined_stats.merge(stats)
|
||||
|
||||
Log.pr("Combined stats: ", combined_stats)
|
||||
|
||||
Log.pr("ModifierManager: ", modifier_manager)
|
||||
Loading…
Add table
Add a link
Reference in a new issue