Adding loads of icons and starting refactor of weapons and mods

This commit is contained in:
Dan Baker 2025-05-07 08:57:34 +01:00
parent 1a959fbc0c
commit f97521decc
4411 changed files with 74792 additions and 42 deletions

View file

@ -0,0 +1,25 @@
@icon("res://assets/editor/64x64/fc1515.png")
extends WeaponComponent
class_name RangedWeaponComponent
var stats = {
"projectile_speed": 500.0,
"projectile_size": 1.0,
"projectile_lifetime": 1.0,
"projectile_quantity": 1,
"projectile_spread": 33,
"max_pierce": 0
}
var combined_stats = {}
func _init() -> void:
Log.pr("RangedWeaponComponent initialized")
super._init()
# Combine the base stats with the stats from the parent class
combined_stats = base_stats.duplicate()
combined_stats.merge(stats)
Log.pr("Combined stats: ", combined_stats)
Log.pr("ModifierManager: ", modifier_manager)