Adding loads of icons and starting refactor of weapons and mods

This commit is contained in:
Dan Baker 2025-05-07 08:57:34 +01:00
parent 1a959fbc0c
commit f97521decc
4411 changed files with 74792 additions and 42 deletions

View file

@ -0,0 +1,18 @@
@icon("res://assets/editor/64x64/fc729.png")
extends Node2D
class_name WeaponComponent
var modifier_manager
var base_stats = {
"damage": 10.0,
"attack_rate": 3.0
}
func _init() -> void:
Log.pr("WeaponComponent initialized")
func _ready() -> void:
await get_tree().process_frame
modifier_manager = $ModifierManager
Log.pr("ModifierManager: ", modifier_manager)