Adds in-game debug menu addon

Adds an in-game debug menu that displays performance metrics (FPS, frame times) and hardware/software information.

The menu can be toggled using the F3 key (or a custom input binding). It has different display styles, ranging from a compact FPS display to a detailed view with graphs and system information.
This commit is contained in:
Dan Baker 2025-05-04 17:53:46 +01:00
parent 214e0aa5e0
commit ff62d67f54
37 changed files with 1484 additions and 49 deletions

View file

@ -1,9 +1,12 @@
extends CharacterBody2D
@export var speed = 200
@export var weapon: RangedWeapon
@export var special_ability: Ability
@export var movement: PlayerMovement
var weapon: RangedWeapon
var movement: PlayerMovement
var combat: PlayerCombat
# Last direction for idle state
var last_direction = Vector2.DOWN
@ -11,19 +14,16 @@ var last_direction = Vector2.DOWN
@onready var animated_sprite = $PlayerSprite
func _ready():
weapon = RangedWeapon.new()
Log.pr("Weapon", weapon)
weapon = $RangedWeapon
combat = PlayerCombat.new()
# Initialize the movement resource with references
if movement:
movement.player = self
movement.animated_sprite = animated_sprite
movement.last_direction = Vector2.DOWN # Default direction
else:
# Create a new resource instance if none was assigned in the editor
movement = PlayerMovement.new()
movement.player = self
movement.animated_sprite = animated_sprite
movement = PlayerMovement.new()
movement.player = self
movement.animated_sprite = animated_sprite
movement.speed = speed
combat.player = self
combat.animated_sprite = animated_sprite
Log.pr("Adding projectile size additive modifier")
weapon.add_modifier(ProjectileSizeAdditive.new())
@ -37,11 +37,15 @@ func _ready():
# Size is now 1.5 * 1.5 = 2.25
# Add another additive size modifier (+0.7 or 70% increase)
Log.pr("Adding another projectile size additive modifier", 0.7)
Log.pr("Adding another projectile size additive modifier", 2)
var another_size_mod = ProjectileSizeAdditive.new()
another_size_mod.size_increase = 0.7
weapon.add_modifier(another_size_mod)
Log.pr(weapon.stats.get_stat("projectile_size"))
weapon.add_modifier(FireRateAdditive.new())
func _physics_process(delta):
movement.process(delta)
combat.process(delta)