Adds a modifier system allowing dynamic modification of weapon
stats and behavior. This includes:
- Creating ModifierLibrary to manage available modifiers.
- Adds ModifierManager to handle equipping and unequipping modifiers
- Adds a new RangedWeaponComponent to handle firing projectiles and
managing modifiers.
- Introduces a DebugUI for in-game modifier management.
- Introduces an "Unlimited Power" modifier that changes the projectile scene.
- Modifies stats components to work with the new modifier system.
This system allows for more flexible and customizable weapon
functionality.
Adds an in-game debug menu that displays performance metrics (FPS, frame times) and hardware/software information.
The menu can be toggled using the F3 key (or a custom input binding). It has different display styles, ranging from a compact FPS display to a detailed view with graphs and system information.