Adds a modifier system allowing dynamic modification of weapon
stats and behavior. This includes:
- Creating ModifierLibrary to manage available modifiers.
- Adds ModifierManager to handle equipping and unequipping modifiers
- Adds a new RangedWeaponComponent to handle firing projectiles and
managing modifiers.
- Introduces a DebugUI for in-game modifier management.
- Introduces an "Unlimited Power" modifier that changes the projectile scene.
- Modifies stats components to work with the new modifier system.
This system allows for more flexible and customizable weapon
functionality.
Adds a modifier and stats system to manage combat-related attributes.
Introduces StatsComponent for storing entity statistics and ModifierManager for applying dynamic modifiers. Recalculates stats based on modifier type and priority.
Updates projectile and weapon components to utilize the new stats system.
Adds a simple map generation system.
The generator creates a path from the bottom row to the top row,
with random horizontal movements and a configurable probability of moving up.
The map is then printed to the console for debugging and visualization.