randomgeon/utility
Dan Baker 70839387ca Implements modifier system for weapons
Adds a modifier system allowing dynamic modification of weapon
stats and behavior. This includes:

- Creating ModifierLibrary to manage available modifiers.
- Adds ModifierManager to handle equipping and unequipping modifiers
- Adds a new RangedWeaponComponent to handle firing projectiles and
  managing modifiers.
- Introduces a DebugUI for in-game modifier management.
- Introduces an "Unlimited Power" modifier that changes the projectile scene.
- Modifies stats components to work with the new modifier system.

This system allows for more flexible and customizable weapon
functionality.
2025-05-08 18:31:19 +01:00
..
CoordUtility.gd Many changes 2025-05-04 09:30:14 +01:00
CoordUtility.gd.uid Sets up initial project structure 2025-04-29 17:35:39 +01:00
Globals.gd Implements modifier and stats system 2025-05-07 11:52:30 +01:00
Globals.gd.uid Many changes 2025-05-04 09:30:14 +01:00
MapBuilder.gd Implements modifier system for weapons 2025-05-08 18:31:19 +01:00
MapBuilder.gd.uid Many changes 2025-05-04 09:30:14 +01:00
MapGenerator.gd Many changes 2025-05-04 09:30:14 +01:00
MapGenerator.gd.uid Implements basic map generation 2025-04-29 19:08:47 +01:00
ModifierLibrary.gd Implements modifier system for weapons 2025-05-08 18:31:19 +01:00
ModifierLibrary.gd.uid Implements modifier system for weapons 2025-05-08 18:31:19 +01:00
RngUtility.gd Many changes 2025-05-04 09:30:14 +01:00
RngUtility.gd.uid Many changes 2025-05-04 09:30:14 +01:00
SceneSelector.gd Implements modifier system for weapons 2025-05-08 18:31:19 +01:00
SceneSelector.gd.uid Many changes 2025-05-04 09:30:14 +01:00