23 lines
No EOL
672 B
GDScript
23 lines
No EOL
672 B
GDScript
class_name IceFieldAbility extends Ability
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@export var field_radius: float = 150.0
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@export var damage_per_second: float = 5.0
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@export var slow_amount: float = 0.5
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var field_instance: Node2D
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func _init():
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cooldown = 10.0
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effect_duration = 6.0
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func _start_ability():
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field_instance = preload("scenes/ice_field.tscn").instantiate()
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field_instance.global_position = global_position
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field_instance.radius = field_radius
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field_instance.damage = damage_per_second
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field_instance.slow = slow_amount
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get_tree().root.add_child(field_instance)
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func _end_ability():
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if is_instance_valid(field_instance):
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field_instance.queue_free() |