randomgeon/player/scripts/player.gd
Dan Baker d0c2a7b3c8 Adds lightning projectile
Implements a lightning projectile with visual effects.
The lightning is created using a series of bolt components that dynamically adjust their shape.
Also refactors the projectile system to use a base class.

Removes unused modifiers from player script.
2025-05-05 16:42:51 +01:00

51 lines
1.4 KiB
GDScript

extends CharacterBody2D
@export var speed = 200
@export var special_ability: Ability
var weapon: RangedWeapon
var movement: PlayerMovement
var combat: PlayerCombat
# Last direction for idle state
var last_direction = Vector2.DOWN
@onready var animated_sprite = $PlayerSprite
func _ready():
weapon = $RangedWeapon
combat = PlayerCombat.new()
movement = PlayerMovement.new()
movement.player = self
movement.animated_sprite = animated_sprite
movement.speed = speed
combat.player = self
combat.animated_sprite = animated_sprite
Log.pr("Adding projectile size additive modifier")
#weapon.add_modifier(ProjectileSizeAdditive.new())
Log.pr(weapon.stats.get_stat("projectile_size")) # Size is now 1.0 + 0.5 = 1.5
# Size is now 1.0 + 0.5 = 1.5
# Add the multiplicative size modifier (1.5x multiplier)
Log.pr("Adding projectile size multiplicative modifier")
#weapon.add_modifier(ProjectileSizeMultiplicative.new())
Log.pr(weapon.stats.get_stat("projectile_size"))
# Size is now 1.5 * 1.5 = 2.25
# Add another additive size modifier (+0.7 or 70% increase)
Log.pr("Adding another projectile size additive modifier", 2)
var another_size_mod = ProjectileSizeAdditive.new()
another_size_mod.size_increase = 0.7
#weapon.add_modifier(another_size_mod)
Log.pr(weapon.stats.get_stat("projectile_size"))
#weapon.add_modifier(FireRateAdditive.new())
func _physics_process(delta):
movement.process(delta)
combat.process(delta)