randomgeon/combat/modifiers/modifiers/fire_rate_additive.gd
Dan Baker 9f66ab0a73 Refactors modifier system to use StatsComponent
Moves modifier logic to utilize a central StatsComponent for managing and applying stat modifications.

This change centralizes stat management and simplifies the application of modifiers, enhancing code maintainability and reducing redundancy.
It also moves modifier files to the correct directory.
2025-05-07 15:08:11 +01:00

12 lines
459 B
GDScript

class_name FireRateAdditive extends Modifier
@export var fire_rate_bonus: float = 1.0 # +1 shot per second
func _init():
id = "fire_rate_additive"
display_name = "Rapid Fire"
description = "Increases fire rate by %0.1f shots per second" % fire_rate_bonus
modifier_type = ModifierType.ADDITIVE
func apply_stats_modification(stats: StatsComponent) -> void:
stats.update_stat("ranged.attack_rate", stats.get_stat("ranged.attack_rate") + fire_rate_bonus)