randomgeon/combat/weapons/_scripts/ranged_weapon_component.gd
Dan Baker 9f66ab0a73 Refactors modifier system to use StatsComponent
Moves modifier logic to utilize a central StatsComponent for managing and applying stat modifications.

This change centralizes stat management and simplifies the application of modifiers, enhancing code maintainability and reducing redundancy.
It also moves modifier files to the correct directory.
2025-05-07 15:08:11 +01:00

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GDScript

@icon("res://assets/editor/64x64/fc1515.png")
extends Node2D
class_name RangedWeaponComponent
@export var stats: StatsComponent
@onready var modifier_manager = $ModifierManager
func _ready() -> void:
Log.pr("RangedWeaponComponent initialized")
modifier_manager.set_stats(stats)
func add_modifier(modifier: Modifier) -> void:
modifier_manager.add_modifier(modifier)
func remove_modifier(modifier_id: String) -> void:
modifier_manager.remove_modifier(modifier_id)