randomgeon/player/scripts/player_combat.gd
Dan Baker 9f66ab0a73 Refactors modifier system to use StatsComponent
Moves modifier logic to utilize a central StatsComponent for managing and applying stat modifications.

This change centralizes stat management and simplifies the application of modifiers, enhancing code maintainability and reducing redundancy.
It also moves modifier files to the correct directory.
2025-05-07 15:08:11 +01:00

22 lines
646 B
GDScript

extends Resource
class_name PlayerCombat
var player: CharacterBody2D
var animated_sprite: AnimatedSprite2D
func process(_delta):
if Input.is_action_pressed("fire"):
var mouse_position = player.get_global_mouse_position()
var player_position = player.global_position
var direction = mouse_position - player_position
var normalized_direction = direction.normalized()
player.ranged.fire(normalized_direction, mouse_position)
# Update animation
#update_animation()
func update_animation():
Log.pr(animated_sprite.animation)
if animated_sprite.animation != "throw":
Log.pr('Throwing animation!')
animated_sprite.play("throw")