randomgeon/player/weapons
Dan Baker 9f66ab0a73 Refactors modifier system to use StatsComponent
Moves modifier logic to utilize a central StatsComponent for managing and applying stat modifications.

This change centralizes stat management and simplifies the application of modifiers, enhancing code maintainability and reducing redundancy.
It also moves modifier files to the correct directory.
2025-05-07 15:08:11 +01:00
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projectile.gd Adds lightning projectile 2025-05-05 16:42:51 +01:00
projectile.gd.uid Adds in-game debug menu addon 2025-05-04 17:53:46 +01:00
projectile_base.gd Adding loads of icons and starting refactor of weapons and mods 2025-05-07 08:57:34 +01:00
projectile_base.gd.uid Adds lightning projectile 2025-05-05 16:42:51 +01:00
projectile_lightning.gd Adding loads of icons and starting refactor of weapons and mods 2025-05-07 08:57:34 +01:00
projectile_lightning.gd.uid Adds lightning projectile 2025-05-05 16:42:51 +01:00
ranged_weapon.gd Refactors modifier system to use StatsComponent 2025-05-07 15:08:11 +01:00
ranged_weapon.gd.uid Many changes 2025-05-04 09:30:14 +01:00