randomgeon/utility
Dan Baker 19cc8cb573 Implements modifier and stats system
Adds a modifier and stats system to manage combat-related attributes.

Introduces StatsComponent for storing entity statistics and ModifierManager for applying dynamic modifiers. Recalculates stats based on modifier type and priority.

Updates projectile and weapon components to utilize the new stats system.
2025-05-07 11:52:30 +01:00
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CoordUtility.gd Many changes 2025-05-04 09:30:14 +01:00
CoordUtility.gd.uid Sets up initial project structure 2025-04-29 17:35:39 +01:00
Globals.gd Implements modifier and stats system 2025-05-07 11:52:30 +01:00
Globals.gd.uid Many changes 2025-05-04 09:30:14 +01:00
MapBuilder.gd Many changes 2025-05-04 09:30:14 +01:00
MapBuilder.gd.uid Many changes 2025-05-04 09:30:14 +01:00
MapGenerator.gd Many changes 2025-05-04 09:30:14 +01:00
MapGenerator.gd.uid Implements basic map generation 2025-04-29 19:08:47 +01:00
RngUtility.gd Many changes 2025-05-04 09:30:14 +01:00
RngUtility.gd.uid Many changes 2025-05-04 09:30:14 +01:00
SceneSelector.gd Many changes 2025-05-04 09:30:14 +01:00
SceneSelector.gd.uid Many changes 2025-05-04 09:30:14 +01:00