Adds an in-game debug menu that displays performance metrics (FPS, frame times) and hardware/software information. The menu can be toggled using the F3 key (or a custom input binding). It has different display styles, ranging from a compact FPS display to a detailed view with graphs and system information.
20 lines
757 B
Text
20 lines
757 B
Text
[gd_scene load_steps=4 format=3 uid="uid://d2q0gh76v2wjm"]
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[ext_resource type="Script" uid="uid://d5tiwy16ivu6" path="res://player/weapons/projectile.gd" id="1_4urkw"]
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[ext_resource type="Texture2D" uid="uid://b82eovf1htp4i" path="res://assets/sprites/characters/pink/Rock1.png" id="2_5842l"]
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[sub_resource type="CircleShape2D" id="CircleShape2D_o4f18"]
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radius = 1.0
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[node name="BasicProjectile" type="Area2D"]
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collision_layer = 16
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collision_mask = 8
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script = ExtResource("1_4urkw")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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shape = SubResource("CircleShape2D_o4f18")
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[node name="Sprite2D" type="Sprite2D" parent="."]
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position = Vector2(5.96046e-08, 5.96046e-08)
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scale = Vector2(0.3125, 0.3125)
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texture = ExtResource("2_5842l")
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