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project.godot
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project.godot
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; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="Clicker"
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run/main_scene="uid://bqtexca6cdr54"
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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InputOverride="*res://scripts/inputs.gd"
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GameManager="*res://scripts/game_manager.gd"
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Global="*res://scripts/globals.gd"
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DebugMenu="*res://addons/debug_menu/debug_menu.tscn"
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Inventory="*res://scripts/inventory.gd"
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Unlocks="*res://scripts/unlocks.gd"
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Audio="*res://scripts/audio.gd"
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[display]
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window/size/resizable=false
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window/size/maximize_disabled=true
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window/stretch/mode="canvas_items"
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window/stretch/scale_mode="integer"
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mouse_cursor/custom_image="uid://ckslvxov8utu0"
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[editor_plugins]
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enabled=PackedStringArray("res://addons/debug_menu/plugin.cfg", "res://addons/log/plugin.cfg", "res://addons/reload_current_scene/plugin.cfg")
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