This commit is contained in:
Dan Baker 2025-12-02 07:45:23 +00:00
parent 7a8ee29dcb
commit 0fe23420ab
800 changed files with 16547 additions and 0 deletions

58
scenes/scripts/button.gd Normal file
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extends TextureButton
@onready var label: Label = $CenterContainer/Label # Adjust path to your Label node
var unlock_id = "" # Store the unlock ID
func _ready():
label.visible = false # Hide label initially
adjust_label_font_size()
# Connect the pressed signal
pressed.connect(_on_button_pressed)
func setup(unlock_data):
Log.pr("Setting up button for unlock:", unlock_data.unlock_name)
unlock_id = unlock_data.unlock_id # Store the ID
if label:
label.visible = false
label.text = unlock_data.unlock_name + " " + str(unlock_data.get_next_rank())
label.text = label.text + " - " + Global.currency_symbol + str(unlock_data.get_next_cost())
label.text = label.text + "\n" + unlock_data.get_next_modifiers_string()
#self.disabled = unlock_data.is_unlocked
adjust_label_font_size()
else:
Log.pr("Warning: Label node not found in button.")
func _on_button_pressed():
Log.pr("Button pressed, unlocking item:", unlock_id)
Unlocks.unlock_item(unlock_id)
func adjust_label_font_size():
if not label:
return
var available_width = size.x - 10
var available_height = size.y - 10
# Start with a reasonable font size
var font_size = 32
var min_font_size = 8
# Get or create a font
var font = label.get_theme_font("font")
# Binary search for the optimal font size
while font_size > min_font_size:
label.add_theme_font_size_override("font_size", font_size)
# Force update and get the actual text size
await get_tree().process_frame
var text_size = font.get_string_size(label.text, HORIZONTAL_ALIGNMENT_LEFT, -1, font_size)
# Check if it fits
if text_size.x <= available_width and text_size.y <= available_height:
break
# Reduce font size and try again
font_size -= 1
label.add_theme_font_size_override("font_size", font_size)
label.visible = true # Show label after resizing is complete
# Call this function whenever you change the label text
func set_label_text(new_text: String):
if label:
label.visible = false # Hide while resizing
label.text = new_text
adjust_label_font_size()