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Dan Baker 2025-12-02 07:45:23 +00:00
parent 7a8ee29dcb
commit 0fe23420ab
800 changed files with 16547 additions and 0 deletions

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extends PointLight2D
# Flicker parameters
@export var flicker_speed: float = 10.0 # How fast the flicker changes
@export var flicker_intensity: float = 0.3 # How much it flickers (0-1)
@export var base_energy: float = 1.0 # Base brightness
# For smooth variation
var time_passed: float = 0.0
func _ready():
# Store the initial energy value
energy = base_energy
func _process(delta):
time_passed += delta * flicker_speed
# Use Perlin-like noise for natural flickering
var flicker = sin(time_passed) * 0.5 + 0.5 # 0 to 1
flicker += sin(time_passed * 2.3) * 0.3 # Add secondary variation
flicker += sin(time_passed * 4.7) * 0.2 # Add tertiary variation
flicker /= 2.0 # Normalize
# Apply flicker to energy
energy = base_energy + (flicker - 0.5) * flicker_intensity * 2.0