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scenes/scripts/fire_light.gd
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scenes/scripts/fire_light.gd
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extends PointLight2D
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# Flicker parameters
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@export var flicker_speed: float = 10.0 # How fast the flicker changes
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@export var flicker_intensity: float = 0.3 # How much it flickers (0-1)
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@export var base_energy: float = 1.0 # Base brightness
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# For smooth variation
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var time_passed: float = 0.0
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func _ready():
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# Store the initial energy value
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energy = base_energy
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func _process(delta):
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time_passed += delta * flicker_speed
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# Use Perlin-like noise for natural flickering
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var flicker = sin(time_passed) * 0.5 + 0.5 # 0 to 1
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flicker += sin(time_passed * 2.3) * 0.3 # Add secondary variation
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flicker += sin(time_passed * 4.7) * 0.2 # Add tertiary variation
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flicker /= 2.0 # Normalize
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# Apply flicker to energy
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energy = base_energy + (flicker - 0.5) * flicker_intensity * 2.0
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