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63
scripts/inventory.gd
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63
scripts/inventory.gd
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class_name InventoryClass
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extends Node
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signal currency_changed(new_amount: float)
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signal currency_added(amount: float, new_total: float)
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signal currency_spent(amount: float, new_total: float)
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signal wood_changed(new_amount: float)
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signal wood_added(amount: float, new_total: float)
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signal wood_spent(amount: float, new_total: float)
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signal stock_changed(new_amount: float)
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signal stock_added(amount: float, new_total: float)
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signal stock_spent(amount: float, new_total: float)
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var inventory: InventoryResource = load("res://resources/InventoryData.tres")
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func get_currency() -> float:
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return inventory.currency
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func add_currency(amount: float):
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inventory.currency += amount
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currency_added.emit(amount, inventory.currency)
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currency_changed.emit(inventory.currency)
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func spend_currency(amount: float) -> bool:
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if inventory.currency >= amount:
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inventory.currency -= amount
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currency_spent.emit(amount, inventory.currency)
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currency_changed.emit(inventory.currency)
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return true
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return false
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func get_wood() -> float:
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return inventory.wood
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func add_wood(amount: float):
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inventory.wood += amount
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wood_added.emit(amount, inventory.wood)
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wood_changed.emit(inventory.wood)
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func spend_wood(amount: float) -> bool:
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if inventory.wood >= amount:
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inventory.wood -= amount
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wood_spent.emit(amount, inventory.wood)
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wood_changed.emit(inventory.wood)
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return true
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return false
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func get_stock() -> float:
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return inventory.stock
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func add_stock(amount: float):
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Log.pr("Adding stock: " + str(amount))
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inventory.stock += amount
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stock_added.emit(amount, inventory.stock)
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stock_changed.emit(inventory.stock)
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func spend_stock(amount: float) -> bool:
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if inventory.stock >= amount:
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inventory.stock -= amount
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stock_spent.emit(amount, inventory.stock)
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stock_changed.emit(inventory.stock)
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return true
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return false
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