Glowing crystals mainly
This commit is contained in:
parent
ce0ef75241
commit
49e344f109
8 changed files with 624 additions and 188 deletions
51
components/scripts/crystal_glow_component.gd
Normal file
51
components/scripts/crystal_glow_component.gd
Normal file
|
|
@ -0,0 +1,51 @@
|
|||
extends Node2D
|
||||
class_name CrystalGlowComponent
|
||||
|
||||
var crystal_glow : PackedScene = preload("res://entities/crystal_glow.tscn")
|
||||
|
||||
@export var tile_map : CustomTileMap = null
|
||||
@onready var crystal_glow_container : Node2D = $CrystalGlowContainer
|
||||
var glowing_crystals : Array = []
|
||||
|
||||
var tile_size : Vector2i
|
||||
var map_pixel_size : Vector2i
|
||||
var tilemap_size : Vector2i
|
||||
var crystal_layer : int = -1
|
||||
|
||||
func _ready() -> void:
|
||||
if !tile_map:
|
||||
Log.err("CrystalGlowComponent: TileMap not set")
|
||||
|
||||
Log.pr("CrystalGlowComponent ready")
|
||||
|
||||
tile_size = tile_map.get_tileset().tile_size
|
||||
map_pixel_size = tilemap_size * tile_size
|
||||
tilemap_size = tile_map.get_used_rect().end - tile_map.get_used_rect().position
|
||||
|
||||
crystal_layer = tile_map.get_layer_id_by_name('Crystals')
|
||||
Log.pr(crystal_layer)
|
||||
add_crystal_glow()
|
||||
|
||||
## Look for crystals in the scene and add the glow to the approprirate angle and colour
|
||||
func add_crystal_glow() -> void:
|
||||
for i in tilemap_size.x:
|
||||
for j in tilemap_size.y:
|
||||
var coords : Vector2i = Vector2i(i, j)
|
||||
var tile_data : TileData = tile_map.get_cell_tile_data(crystal_layer, coords)
|
||||
if tile_data:
|
||||
if tile_data.get_custom_data('glowcolour'):
|
||||
var glow_colour : String = tile_data.get_custom_data('glowcolour')
|
||||
var orientation : String = tile_data.get_custom_data('orientation')
|
||||
|
||||
# Check if this coord is already in the glowing_crystals array
|
||||
if coords in glowing_crystals:
|
||||
continue
|
||||
else:
|
||||
var glow : CrystalGlow = crystal_glow.instantiate().duplicate()
|
||||
glow.set_position(coords * tile_map.get_tileset().tile_size + tile_map.get_tileset().tile_size / 2)
|
||||
glow.glow_colour = glow_colour
|
||||
glow.orientation = orientation
|
||||
crystal_glow_container.add_child(glow)
|
||||
glowing_crystals.append(coords)
|
||||
|
||||
Log.pr("Glowing crystals: ", glowing_crystals)
|
||||
Loading…
Add table
Add a link
Reference in a new issue