Destructible terrain!
This commit is contained in:
parent
cc80783d16
commit
9f224b3d69
9 changed files with 1548 additions and 188 deletions
14
levels/resources/material_desaturate_tileset.tres
Normal file
14
levels/resources/material_desaturate_tileset.tres
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://bpverily2kmvm"]
|
||||
|
||||
[ext_resource type="Shader" path="res://shaders/monochrome.gdshader" id="1_l5g1d"]
|
||||
|
||||
[resource]
|
||||
shader = ExtResource("1_l5g1d")
|
||||
shader_parameter/brightness = 0.0
|
||||
shader_parameter/contrast = 1.0
|
||||
shader_parameter/saturation = 0.0
|
||||
shader_parameter/redVal = 1.0
|
||||
shader_parameter/greenVal = 1.0
|
||||
shader_parameter/blueVal = 1.0
|
||||
shader_parameter/tint_color = Color(1, 1, 1, 1)
|
||||
shader_parameter/tint_effect_factor = 0.0
|
||||
|
|
@ -7,6 +7,8 @@ var astar : AStarGrid2D = AStarGrid2D.new()
|
|||
@onready var tilemap_size : Vector2i = get_used_rect().end - get_used_rect().position
|
||||
@onready var map_rect : Rect2i = Rect2i(Vector2i.ZERO, tilemap_size)
|
||||
|
||||
var highlighted_tiles : Array = []
|
||||
|
||||
func _ready() -> void:
|
||||
|
||||
var tile_size : Vector2i = get_tileset().tile_size
|
||||
|
|
@ -15,6 +17,7 @@ func _ready() -> void:
|
|||
|
||||
|
||||
setup_pathing()
|
||||
check_for_visible_gatherables()
|
||||
pass
|
||||
|
||||
func setup_pathing() -> void:
|
||||
|
|
@ -42,6 +45,8 @@ func update_passable() -> void:
|
|||
var tile_data : TileData = get_cell_tile_data(0, coords)
|
||||
if tile_data and tile_data.get_custom_data('navtype') == 'wall':
|
||||
astar.set_point_solid(coords)
|
||||
else:
|
||||
astar.set_point_solid(coords, false)
|
||||
|
||||
pass
|
||||
|
||||
|
|
@ -51,3 +56,60 @@ func is_point_walkable(check_position : Vector2i) -> bool:
|
|||
return true
|
||||
|
||||
return false
|
||||
|
||||
func _unhandled_input(event : InputEvent) -> void:
|
||||
pass
|
||||
if event.is_action_pressed("move_to"):
|
||||
var click_position : Vector2 = get_global_mouse_position()
|
||||
var tile_position : Vector2i = local_to_map(click_position)
|
||||
|
||||
Log.pr(tile_position)
|
||||
|
||||
## Check if the clicked tile is a wall
|
||||
|
||||
## Get the surrounding wall tiles and redraw them
|
||||
## We spread to a 3x3 area for blowing up walls because it was very
|
||||
## weird with 1x1 cells
|
||||
var update_cells : Array = GridUtil.get_surrounding_tiles(tile_position)
|
||||
set_cells_terrain_connect(0, update_cells, 0, 0)
|
||||
|
||||
## Get all the co-ordinates around the given tile_position coordinates
|
||||
## This will redraw the surrounding cells to make the terrains look better
|
||||
var surrounding_cells : Array = GridUtil.get_surrounding_tiles(tile_position, 5)
|
||||
redraw_surrounding_tiles(surrounding_cells)
|
||||
|
||||
update_passable()
|
||||
|
||||
# Check if the tile is already highlighted
|
||||
#if highlighted_tiles.has(tile_position):
|
||||
# Change the tile to destroyed tile and remove from highlighted set
|
||||
# set_cellv(tile_position, DESTROYED_TILE)
|
||||
# highlighted_tiles.erase(tile_position)
|
||||
|
||||
func redraw_surrounding_tiles(positions : Array) -> void:
|
||||
var walls : Array = []
|
||||
|
||||
for cell_pos : Vector2 in positions:
|
||||
var tile_data : TileData = get_cell_tile_data(0, cell_pos)
|
||||
if tile_data and tile_data.get_custom_data('navtype') == 'wall':
|
||||
walls.append(cell_pos)
|
||||
|
||||
set_cells_terrain_connect(0, walls, 0, 1)
|
||||
|
||||
func check_for_visible_gatherables() -> void:
|
||||
## Loop through the tiles on the gatherables layer and check if the thing on
|
||||
# the layer below them is a wall, if it is they need to be hidden.
|
||||
for i in tilemap_size.x:
|
||||
for j in tilemap_size.y:
|
||||
var coords : Vector2i = Vector2i(i, j)
|
||||
var tile_data : TileData = get_cell_tile_data(1, coords)
|
||||
if tile_data:
|
||||
# Get the tile data from the base layer
|
||||
var below_tile_data : TileData = get_cell_tile_data(0, coords)
|
||||
if below_tile_data and below_tile_data.get_custom_data('navtype') == 'wall':
|
||||
Log.pr("Gatherable is on a wall tile, it should be hidden!")
|
||||
# Log.pr(below_tile_data)
|
||||
#if tile_data and tile_data.get_custom_data('navtype') == 'gatherable':
|
||||
# var below_tile_data : TileData = get_cell_tile_data(0, coords + Vector2i(0, 1))
|
||||
# if below_tile_data and below_tile_data.get_custom_data('navtype') == 'wall':
|
||||
# set_cellv(coords, -1)
|
||||
File diff suppressed because one or more lines are too long
Loading…
Add table
Add a link
Reference in a new issue