Added job component and queue system
- Introduced a new JobComponent and JobQueue to manage jobs in the game. - Created two new jobs: DigJob and InfectJob with their respective scripts. - Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages. - Adjusted camera movement limits in FreeCameraGameCameraComponent for better control. - Added FiniteStateMachine class for managing states of entities. - Implemented GlowingIdle state as an example of using the state machine. - Included a utility function to fetch file paths by extension from a directory.
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23 changed files with 311 additions and 29 deletions
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@ -9,20 +9,12 @@ func _ready() -> void:
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if !tile_map:
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Log.err("FreeCameraComponent: tile_map is not set")
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## Set the limits for the camera based on the tilemap
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#camera.set_limits(0, tile_map.)
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# Stop the camera scrolling out of bounds of the map
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var tile_size : Vector2i = tile_map.get_tileset().tile_size
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var tilemap_size : Vector2i = tile_map.get_used_rect().end - tile_map.get_used_rect().position
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var map_size_x : int = tile_size.x * tilemap_size.x
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var map_size_y : int = tile_size.y * tilemap_size.y
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Log.pr("Size Y", map_size_y, get_viewport().size.y)
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Log.pr("Size X", map_size_x, get_viewport().size.x)
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#Log.pr(map_size - get_viewport().size.x)
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camera.set_limit(SIDE_LEFT, 0)
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camera.set_limit(SIDE_TOP, 0)
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camera.set_limit(SIDE_RIGHT, map_size_x)
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