- Introduced a new JobComponent and JobQueue to manage jobs in the game. - Created two new jobs: DigJob and InfectJob with their respective scripts. - Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages. - Adjusted camera movement limits in FreeCameraGameCameraComponent for better control. - Added FiniteStateMachine class for managing states of entities. - Implemented GlowingIdle state as an example of using the state machine. - Included a utility function to fetch file paths by extension from a directory.
10 lines
389 B
Text
10 lines
389 B
Text
[gd_scene load_steps=3 format=3 uid="uid://buadlj7sbutdh"]
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[ext_resource type="Script" path="res://components/scripts/job_component.gd" id="1_lsesq"]
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[ext_resource type="Script" path="res://components/scripts/job_queue.gd" id="2_tal7p"]
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[node name="JobComponent" type="Node"]
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script = ExtResource("1_lsesq")
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[node name="JobQueue" type="Node" parent="."]
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script = ExtResource("2_tal7p")
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