Godot game with badly destructible tile terrain and a job queue system for NPCs. High incomplete.
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Dan bb5724429a Added job component and queue system
- Introduced a new JobComponent and JobQueue to manage jobs in the game.
- Created two new jobs: DigJob and InfectJob with their respective scripts.
- Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages.
- Adjusted camera movement limits in FreeCameraGameCameraComponent for better control.
- Added FiniteStateMachine class for managing states of entities.
- Implemented GlowingIdle state as an example of using the state machine.
- Included a utility function to fetch file paths by extension from a directory.
2024-06-06 15:49:05 +01:00
.vscode Adding pathing 2024-06-01 19:29:26 +01:00
addons/log Added a pretty-printing debug logger 2024-06-01 12:58:17 +01:00
components Added job component and queue system 2024-06-06 15:49:05 +01:00
entities Added job component and queue system 2024-06-06 15:49:05 +01:00
levels Added job component and queue system 2024-06-06 15:49:05 +01:00
resources Added job component and queue system 2024-06-06 15:49:05 +01:00
shaders All sorts of fun and games 2024-06-03 17:34:11 +01:00
utilities Added job component and queue system 2024-06-06 15:49:05 +01:00
.gitattributes Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
.gitignore Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
icon.svg Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
icon.svg.import Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
project.godot Added job component and queue system 2024-06-06 15:49:05 +01:00
README.md Initial commit 2024-05-31 13:53:29 +01:00

Glowlings