glowlings/components/jobs/scripts/infect.gd
Dan bb5724429a Added job component and queue system
- Introduced a new JobComponent and JobQueue to manage jobs in the game.
- Created two new jobs: DigJob and InfectJob with their respective scripts.
- Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages.
- Adjusted camera movement limits in FreeCameraGameCameraComponent for better control.
- Added FiniteStateMachine class for managing states of entities.
- Implemented GlowingIdle state as an example of using the state machine.
- Included a utility function to fetch file paths by extension from a directory.
2024-06-06 15:49:05 +01:00

10 lines
199 B
GDScript

extends Job
class_name InfectJob
func _init() -> void:
job_name = "Infect"
job_description = "Infect some roots"
super._init()
func _ready() -> void:
Log.pr("Infect job added to the scene...")