- Introduced a new JobComponent and JobQueue to manage jobs in the game. - Created two new jobs: DigJob and InfectJob with their respective scripts. - Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages. - Adjusted camera movement limits in FreeCameraGameCameraComponent for better control. - Added FiniteStateMachine class for managing states of entities. - Implemented GlowingIdle state as an example of using the state machine. - Included a utility function to fetch file paths by extension from a directory.
11 lines
No EOL
149 B
GDScript
11 lines
No EOL
149 B
GDScript
extends Node
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class_name Job
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signal job_completed
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signal job_failed
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var job_name : String
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var job_description : String
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func _init() -> void:
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pass |