- Introduced a new JobComponent and JobQueue to manage jobs in the game. - Created two new jobs: DigJob and InfectJob with their respective scripts. - Updated CrystalGlowComponent, FreeCameraComponent, MushroomGlowComponent, WaterEffectComponent to improve logging messages. - Adjusted camera movement limits in FreeCameraGameCameraComponent for better control. - Added FiniteStateMachine class for managing states of entities. - Implemented GlowingIdle state as an example of using the state machine. - Included a utility function to fetch file paths by extension from a directory.
34 lines
759 B
Text
34 lines
759 B
Text
[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bdibamw1s2nel"
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path="res://.godot/imported/fsm.png-8987802cee881c94358eee3cb13f0556.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://resources/icons/fsm.png"
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dest_files=["res://.godot/imported/fsm.png-8987802cee881c94358eee3cb13f0556.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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