Godot game with badly destructible tile terrain and a job queue system for NPCs. High incomplete.
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2024-06-05 15:49:58 +01:00
.vscode Adding pathing 2024-06-01 19:29:26 +01:00
addons/log Added a pretty-printing debug logger 2024-06-01 12:58:17 +01:00
components Stupid length exceeded I cba to write anything 2024-06-05 15:49:58 +01:00
entities Stupid length exceeded I cba to write anything 2024-06-05 15:49:58 +01:00
levels Stupid length exceeded I cba to write anything 2024-06-05 15:49:58 +01:00
resources Glowing crystals mainly 2024-06-04 15:45:48 +01:00
shaders All sorts of fun and games 2024-06-03 17:34:11 +01:00
utilities Destructible terrain! 2024-06-02 15:39:46 +01:00
.gitattributes Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
.gitignore Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
icon.svg Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
icon.svg.import Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
project.godot All sorts of fun and games 2024-06-03 17:34:11 +01:00
README.md Initial commit 2024-05-31 13:53:29 +01:00

Glowlings