Godot game with badly destructible tile terrain and a job queue system for NPCs. High incomplete.
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Dan cec9227b67 Introduced FreeCameraComponent
A new component, FreeCameraComponent, has been added to the project. This component allows for more flexible camera control including key movement, edge scrolling, mouse dragging and zooming. The camera's speed, margin and zoom limits can be adjusted as needed. The old Camera2D node in the glowing.tscn file has been removed and replaced with this new component in test_level.tscn.
2024-06-06 09:39:03 +01:00
.vscode Adding pathing 2024-06-01 19:29:26 +01:00
addons/log Added a pretty-printing debug logger 2024-06-01 12:58:17 +01:00
components Introduced FreeCameraComponent 2024-06-06 09:39:03 +01:00
entities Introduced FreeCameraComponent 2024-06-06 09:39:03 +01:00
levels Introduced FreeCameraComponent 2024-06-06 09:39:03 +01:00
resources Glowing crystals mainly 2024-06-04 15:45:48 +01:00
shaders All sorts of fun and games 2024-06-03 17:34:11 +01:00
utilities Destructible terrain! 2024-06-02 15:39:46 +01:00
.gitattributes Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
.gitignore Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
icon.svg Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
icon.svg.import Introduced .gitattributes and .gitignore files 2024-05-31 13:54:00 +01:00
project.godot All sorts of fun and games 2024-06-03 17:34:11 +01:00
README.md Initial commit 2024-05-31 13:53:29 +01:00

Glowlings