Adds procedural ground tile generation with chunking for improved performance.
Includes:
- Ground tile entity with debug text and cell information
- Grass and tree placement based on cell data
- Ground shader for visual representation
- Chunk loading and unloading system based on player position
Changes wind-related shader uniforms to be global.
This allows easier access and modification of these
parameters from other shaders or scripts, improving
the wind effect consistency across the scene.
Initializes the Godot project with basic configuration files.
This includes:
- EditorConfig for code style consistency.
- Git attributes for line ending normalization.
- Git ignore for Godot specific files.
- A default project icon.
- Initial project settings.