nature-sim/Utilities
Dan Baker a1efaf6294 Adds basic camp generation and placement
Adds basic camp generation and placement logic to the map generation process.

It attempts to place the camp in a valid location, avoiding paths and water bodies. It also sets the player's spawn point to the center of the generated camp, including some basic camp props like a tent, campfire, and bed.

Additionally, vegetation spawning is now dependent on the `should_spawn_*` methods of the `CellDataResource`, allowing more control over what spawns where.
2025-06-29 14:05:48 +01:00
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BiomeGeneration Much stuff wow 2025-06-27 11:58:59 +01:00
ColorStorage Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
Debug Loads of crap 2025-06-26 14:46:23 +01:00
EntityDataGenerators Much stuff wow 2025-06-27 11:58:59 +01:00
MapData Adds basic camp generation and placement 2025-06-29 14:05:48 +01:00
MapGeneration Adds basic camp generation and placement 2025-06-29 14:05:48 +01:00
MaterialManager Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
Random Tree collisions and highlights 2025-06-26 18:28:33 +01:00
Seasons Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00