nature-sim/Utilities/MapData
Dan Baker a1efaf6294 Adds basic camp generation and placement
Adds basic camp generation and placement logic to the map generation process.

It attempts to place the camp in a valid location, avoiding paths and water bodies. It also sets the player's spawn point to the center of the generated camp, including some basic camp props like a tent, campfire, and bed.

Additionally, vegetation spawning is now dependent on the `should_spawn_*` methods of the `CellDataResource`, allowing more control over what spawns where.
2025-06-29 14:05:48 +01:00
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CellDataResource.gd Adds basic camp generation and placement 2025-06-29 14:05:48 +01:00
CellDataResource.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
MapData.gd Access global map data directly 2025-06-26 15:14:40 +01:00
MapData.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
MapPopulation.gd Adds basic camp generation and placement 2025-06-29 14:05:48 +01:00
MapPopulation.gd.uid Loads of crap 2025-06-26 14:46:23 +01:00