Adds basic camp generation and placement logic to the map generation process. It attempts to place the camp in a valid location, avoiding paths and water bodies. It also sets the player's spawn point to the center of the generated camp, including some basic camp props like a tent, campfire, and bed. Additionally, vegetation spawning is now dependent on the `should_spawn_*` methods of the `CellDataResource`, allowing more control over what spawns where. |
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| .. | ||
| CellDataResource.gd | ||
| CellDataResource.gd.uid | ||
| MapData.gd | ||
| MapData.gd.uid | ||
| MapPopulation.gd | ||
| MapPopulation.gd.uid | ||