nature-sim/stages
Dan Baker a1efaf6294 Adds basic camp generation and placement
Adds basic camp generation and placement logic to the map generation process.

It attempts to place the camp in a valid location, avoiding paths and water bodies. It also sets the player's spawn point to the center of the generated camp, including some basic camp props like a tent, campfire, and bed.

Additionally, vegetation spawning is now dependent on the `should_spawn_*` methods of the `CellDataResource`, allowing more control over what spawns where.
2025-06-29 14:05:48 +01:00
..
test Adds initial test stage 2025-06-19 15:17:11 +01:00
Test3D Adds basic camp generation and placement 2025-06-29 14:05:48 +01:00
TestTileMap Loads of stuff 2025-06-23 19:39:55 +01:00
UI Much stuff wow 2025-06-27 11:58:59 +01:00