nature-sim/stages/Test3D
Dan Baker a1efaf6294 Adds basic camp generation and placement
Adds basic camp generation and placement logic to the map generation process.

It attempts to place the camp in a valid location, avoiding paths and water bodies. It also sets the player's spawn point to the center of the generated camp, including some basic camp props like a tent, campfire, and bed.

Additionally, vegetation spawning is now dependent on the `should_spawn_*` methods of the `CellDataResource`, allowing more control over what spawns where.
2025-06-29 14:05:48 +01:00
..
assets Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
camera_3d.gd Loads of stuff 2025-06-23 19:39:55 +01:00
camera_3d.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
camera_pivot.gd Loads of stuff 2025-06-23 19:39:55 +01:00
camera_pivot.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
directional_light_3d.gd Loads of stuff 2025-06-23 19:39:55 +01:00
directional_light_3d.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
GrassMaterialOverride.tres Improves tree and ground tile appearance 2025-06-28 17:21:50 +01:00
new_environment.tres Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
omni_light_3d.gd Loads of stuff 2025-06-23 19:39:55 +01:00
omni_light_3d.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00
particles.gd Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
particles.gd.uid Adds bushes and flowers to ground tiles 2025-06-29 10:58:18 +01:00
Test3d.tscn Adds basic camp generation and placement 2025-06-29 14:05:48 +01:00
tile_map_test.gd Tree collisions and highlights 2025-06-26 18:28:33 +01:00
tile_map_test.gd.uid Loads of stuff 2025-06-23 19:39:55 +01:00